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How simple graphics let indie devs experiment and iterate ideas faster

I once tried making a small game with a friend, and we got stuck for weeks just because he wanted fancy shaders and particle effects. The funny part? When we ditched all that and used simple blocks and pixel-style placeholders, the game suddenly came alive. We could test mechanics right away instead of spending hours on polishing visuals. That taught me that ideas matter way more than shiny graphics, at least in the early stages.

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joy
joy
Sep 16

I can back that up. A few years ago I joined a small game jam, and our team managed to deliver a working prototype in 48 hours just because we stuck to basic 2D art. Keeping graphics simple gave us the freedom to focus on balance, pacing, and mechanics. I’ve seen a lot of devs argue the same here: https://brotechnologyx.com/simple-graphics-vs-flashy-animations/. Honestly, if you’re not burning time on animations, you can test ten ideas instead of polishing one.

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